Posted: 06/18/10 04:00 AM
Honestly, if you follow technology news to any extent you quickly realize that new 3D electronics are being offered all the time. In the last week alone we’ve seen the Nintendo 3DS, a portable video game player that lets you play 3D games without requiring any special eye wear although you do need to hold it at a very particular angle if you want to see anything. Most other 3D products require some thing strapped to your head. Lenovo is set to debut a new 3D laptop at the end of the month. Glasses required. Some high end 3D TVs are starting to come on the market. Glasses required. We even heard about a 3D newspaper. You heard me. And yes, glasses required. That’s not even including all the movies that are in 3D even when it makes very little sense for them to be.
What’s going on here? Why the push for that extra dimension. That’s what we wanted to know. We speak with Ross Miller of Engadget as the E3 video game expo wrapped up. He had a chance to play with the 3DS and found it weird. We also talk to market research Paul Semenza who explains the technology and marketing forces driving this trend. And we check in with University of Denver Digital Media Studies professor Chris Coleman about how the 3D works. He explains why holding your head perfectly still or wearing head gear is the way it’s going to be for a long, long time.
by John Moe // Posted: 06/16/10 01:03 PM
At the E3 expo yesterday, Nintendo premiered the 3DS, a handheld 3D gaming gizmo. Like their long standing DS line but in 3D. What’s noteworthy is that it doesn’t require glasses (a huge stumbling block if this 3D revolution we’re being fed is to actually take place). It features a little sliding bar at the bottom where you can adjust how deep you want that extra D to actually go. As with all things 3D, is it a fad or The Wave Of The Future? Can’t tell but there sure is a lot of investment being made in The Wave option.
Meanwhile at the same conference, Sony tried to stay in the game with it’s new controller called Move, a motion sensing controller for use with PlayStation. It’s kind of like a cross between the motion sensing Wii remote and the body motion sensing Kinect that Microsoft showed off the other day. Nintendo’s Wii has been kind of eating the other guys’ lunch for a while but console games and accessories have been selling poorly as a category for a while. I’ve seen some word that Move is more responsive than Kinect but it will be less expensive too, starting at $49. It’s interesting to note that while console video games used to compete to see who could make the most realistic graphics, now the focus is on the controllers and the living room experience. Wii led the way with that, offering a motion based controller while deciding that the graphics were good enough.