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Halo Reach pulls in 200 million dollars in first day
by John Moe // Posted: 09/16/10 02:04 PM
That’s the dollar estimate in the first 24 hours in the US and Europe. That’s compared to 170 million for Halo 3 when it was released in 2007.
As is the tradition with these things, Microsoft made the obligatory comparisons to Hollywood movies, sizing up the initial “Halo: Reach” sales against the three-day opening weekends of “Iron Man 2,” “Alice in Wonderland” and “Toy Story 3,” and declaring the video game “the biggest entertainment launch of 2010 in the U.S.”
Of course a movie ticket is ten bucks and Halo Reach costs 60. Still, that’s a lot of people willing to shell out 60 bucks for a game.
By the way, this is my new favorite video ever:
today's show
What will we do with all this "white space"?
09/26/10 11:15 AM
There’s a vote coming up this week in Washington that will have a big impact on how you use the internet, what’s available to you, how much faster you’ll be able to get things online. On Thursday, the FCC is expected to open up unused parts of the broadcast spectrum, a lot of people call it “white space”. This is space that was positioned to be something of a buffer between television stations but such padding is proving less essential since the conversion to digital TV.
On today’s show, we talk to Glenn Fleishman from Wi-Fi Networking News and The Economist about how the spectrum works and what kind of new space we’re talking about. We also check in with Tim Wu from Columbia Law School about the companies that will look to use the space and what it all might mean for you and me as internet consumers.
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